11 January 2012

Card Texts Done, But...

Oops...something I didn’t consider when creating this blog posting files other than pictures or videos. Can’t be done...so far as I can see at the moment. Otherwise, I’d post the Sywlkr spreadsheet version of the cards and a MS Word doc with a listing of the cards with some flavor text and some notes on what I was thinking with a particular card or just random notes here and there on the cards. I’ll place a teaser card text at the bottom of this post. Otherwise, I’ll get on Rebelbasers (http://rebelbaser.proboards.com/index.cgi) and people can exchange email addresses in a slightly more discreet manner than me posting mine here.

The big question I pondered with this project is what do I do with the Yuuzhan Vong since they are “outside” the Force? My initial thought was to make them a separate faction; that is Light Side, Dark Side, and then the Vong (well Neutral I suppose as well). Which faction then becomes the trump? Meaning, Dark Side goes first, wins all ties, etc. Should the Vong move into that position? They way the Vong tore things up through the first 16 or so books of the New Jedi Order would seem to indicate that this would seem a reasonably possibility. But what of all the rules implications of making that switch and introducing a new faction to the game in such a manner. Thinking about that made my head hurt. Although, it be new element to the game to help keep it fresh. Still figuring all the rules implications out would cause me to buy a Costco size bottle of aspirin or spend many hour partaking of “cultural beverages.” So, I went with my other idea...play them as Neutral cards. I thought this eased their integration into the game. There’s still some complications...they’re not really neutral per se in the Star Wars universe. So, to play the Vong, I’m thinking you’d have to build it as a Vong deck as opposed to a Neutral deck with a few Vong mixed in. If I had time to go through and figure out all the implications on the rules, I’d make them a separate faction.

Another major issue with the Vong and SWTCG is the Force. The Vong are outside the Force so how can they legitimately use the Force for activated abilities, etc.? Initially this concept didn’t click in my head and I wrote up some Vong cards saying pay x Force to get result y. But I went back and changed all that. None of the Vong cards (unless I missed something when reviewing them) use the Force, they use build points instead. This puts them at a bit of a disadvantage I thought then in terms of game mechanics. Well, along comes Resource cards that weren’t around when I started this project a while ago. Although, I suppose I could have done this with Location cards. Either way, I redid one of my Location cards and made a Resource card that generates a couple of build points each turn and can be used as a bit of a build point bank to compensate for losing use of the Force generated for each side during a turn. Not sure if I overcorrected for the imbalance of the Vong losing the Force game mechanic...will probably only know through playing with the card in a Vong deck.

I ended up with 254 card ideas for Vector Prime. It is definitely low on Ground units and, given the story line of the book, nearly absent of Dark Side cards. Ignore the card version letters for now on the unique units who have already appeared in SWTCG. I didn’t adjust them for IDC expansions that came out in between the time I started this and now. I also didn’t fill out the unit abilities/actions portion of the spreadsheet yet.

Teaser Card:
(Battle) (Common) (Neutral) “Patang Scale of Aero-Techno Advancement” Cost: 0 Pay 3 Force -> Your Space unit with the lowest speed gets speed equal to your opponent's Space unit with the highest speed or your opponent's Space unit with the highest speed gets speed equal to your Space unit with the lowest speed. Flavor Text: “Perfectly ridiculous scale.” – C-3PO

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